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Gatik Arena AI simulation

Focus and efficieny in AI simulation process

ROLE

LEAD PRODUCT DESIGNER

STATUS

LAUNCHED/+20 CORE USERS ADOPTION

TEAM

1 DESIGNER, 2 FE, 1 BE

SCOPE

0 > 1 PRODUCT

PROJECT TYPE

30–40% reduction in tracking/review time

One user can confidently handle 50+ jobs without the system breaking

CONSTRAINTS

Engineers' bias towards the swivel chair and sturdy products. Embedding scalability foundations in the MVP

WHAT IS ARENA?

Next-generation simulation platform producing photorealistic, structured, and controllable synthetic data for autonomous vehicle training and validation

GOAL

To design a minimal, scalable, and high-signal dashboard for autonomous vehicle (AV) engineers, focused on efficiently managing Job Creation (Scenario Editing) and Failure Analysis across large simulation test campaigns.

TARGET USER GROUPS

The main user groups were identified as Simulation Engineers and AV Algorithm Developers using desktop computers for long hours, with a high workload in which each item requires attention and analysis.

A GLANCE AT PROBLEM SPACE AND THE SOLUTIONS

A GLANCE AT PROBLEM SPACE AND THE SOLUTIONS

PROBLEM

Slow autonomy scenario iteration

Creating and modifying scenarios is a bottleneck, especially for edge cases

SOLUTION

Scenario editor that is flexible

Component-based, structured editor for rapid environment and actor manipulation.

PROBLEM

Low signal from simulation results

Creating and modifying scenarios is a bottleneck, especially for edge cases

SOLUTION

Dashboard that highlights failure and success

High-level view prioritizing failed jobs based on severity and traceability.

PROBLEM

Difficulty tracking progress and regression

Hard to know if the latest code base is better than the last.

SOLUTION

Regression & KPI View

Automated comparison of key metrics between software versions.

THE DILEMMA OF TOOLS AND EFFICIENCY

Understanding the users' workflow, problems, and workarounds of Simulation Engineers and AV Algorithm Developers using desktop computers for prolonged hours, with a high workload in which each item requires attention and analysis. The main areas that value could be delivered were efficiency and precision.

DESIGN DEVELOPMENT ITERATIVELY WITH THE STAKEHOLDERS

Recognizing that adoption depended on engineering trust, I brought engineers and developers into early focus-group conversations to align on short-term needs, long-term goals, and real technical constraints. Through this co-design process, we created a tool that solved their most pressing problems and was intentionally designed to scale with future demands.

ITERATION AND EARLY FEEDBACK ON KEY USERFLOWS

FINAL DESIGN DECISIONS

  1. Create simulation jobs that are well-tagged and easy to find
  1. Enable users to modify and create and supervise variants of scenarios with efficiency
  1. Increase team communication by visibility and shareability
  1. Make simulation results as intuitive as possible

IMPACT

Reduced tracking & review time by ~30–40%

Engineers spent considerable amount of time to review the results not included the amount of time spent to find the right simulations.

50+ jobs can be handled confidently by one user reducing the amount of misatkes

The iterative design unlocked the need for the system not to break in usability when users repsobility scales to beyond 50 simulation jobs.

100% adoption rate by the target user group

The MVP was adopted by the full research group and used as the primary review surface during experiment cycles.

Replacing painful swivel chairs

The tool replaced ad-hoc comparison workflows and became the team’s default method for reviewing simulation outcomes.

iterative user testing with the engineers who were the main users and also developers of this internal tool helped increase their trust needed in altering their sporadic workflow.

IMPACT

iterative user testing with the engineers who were the main users and also developers of this internal tool helped increase their trust needed in altering their sporadic workflow.

Nima Darius Parsa

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